Looking for a prop or found a good one that isn't here? Drop me a message and I'll have it added. If you want to mark any of them as specifically your favourites you can send me a message for that as well.
models\model path | short description | extra stoof |
---|---|---|
models\props\metal_box.mdl | companion cube! | Favourite |
models\hybridPhysx\addedDebris.mdl | additional debris added to the badwater explosion (animated) | |
models\egypt\pyramid\pyramid_big.mdl | big pyramid | |
models\Cranes\crane_body_LOD.mdl | large HL2 crane body | |
models\props_badlands\center_bridge01.mdl | metal bridge found in badlands | |
models\props_2fort\silo_cluster01a.mdl | 2x6 cluster of huge silos from 2fort | |
models\props_forest\cliff_wall_02.mdl | collection of large rocks | 01-10 work as well |
models\props_forest\railbridge.mdl | big wooden railbridge | |
models\props_granary\ship_conveyor.mdl | full size version of one of the skybox props in granary | |
models\props_gameplay\ball001.mdl | red and blu beachball | |
models\props_gameplay\testfence.mdl | (if it works) large fence where the metal mesh texture is replaced by the HL2 logo | NEW *needs testing* |
models\props_viaduct\roof_snow_02.mdl | the snow from the buildings on viaduct (model is centred) | NEW 01-06 work as well |
models\effects\portalfunnel.mdl | large portal 'funnel', all polygons face outward so you can't see yourself, but they can see you | |
models\effects\splode.mdl | explosion effect at the end of HL2 | |
models\effects\splodeglass.mdl | explosion effect at the end of HL2 (the glass) (looks a bit like snow) | |
models\props_lab\hl1teleport.mdl | the HL1 teleport as seen when starting a new game on HL2 | |
models\props_farm\barn_loft001a.mdl | small building prop that can be put on roofs to make it look like the building has a loft | I think this prop is part of one of the buildings on farm feud |
models\props_farm\powertower01.mdl | a power pylon | full size version of a skybox prop |
models\props_skybox\skybox_dome.mdl | GI-MEGA-NORMOUS white skybox dome | Favourite |
models\props_spytech\rocket003.mdl | giant rocket (full; all of the parts combined) | Favourite |
models\props_forest\sawblade_moving.mdl | moving sawblade like the ones on sawmill | if only you could put toxic on yourself as this prop... |
models\props_swamp\trophy_deer.mdl | deer head trophy like you sometimes find on walls | |
models\items\plate.mdl | sandvich on a plate! | Favourite |
models\props_2fort\chimney007 | rotating chimney found on 2fort and grassland | |
models\ShaderTest\shaderslab5.mdl | Gordan Freeman stained glass window | Favourite 2,3 and 4 work as well but are plain textures rather than anything specific |
models\class_menu\random_class_icon.mdl | random class icon from the class selection screen | |
models\buildables\Gibs\sentry2_Gib3.mdl | minigun gib from a sentry (just the minigun) | |
models\Humans\Group03m\male_02.mdl | a random human from HL2 that I felt like adding to this list | |
models\flag\flag.mdl | unused TF2 flag | |
models\flag\briefcase.mdl | protect the briefcase!...or be killed by it | |
models\weapons\c_models\c_buffbanner\c_buffbanner.mdl | the soldier's buffbanner | |
models\weapons\w_models\w_fireaxe.mdl | pyro's fireaxe | |
models\items\medkit_large.mdl | large rotating medkit | |
models\turret\miniturret.mdl | unused turret (has recoil animation) | |
models\turret\turret.mdl | unused turret (has spinning minigun animation) | Favourite |
models\props_training\target_scout.mdl | scout target from training | replace "scout" with any of the other classes for the target of that class |
models\Zombie\Classic.mdl | classic HL2 zombie | Favourite |
models\Zombie\Classic_legs.mdl | only the legs of a classic zombie | |
models\Zombie\Classic_torso.mdl | only the torso of a classic zombie | |
models\Zombie\Fast.mdl | fast zombie | Favourite |
models\Zombie\Poison.mdl | poison zombie | |
models\buildables\sentry1_blueprint.mdl | sentry blueprint | |
models\Combine_Strider.mdl | combine strider | |
models\Ichthyosaur.mdl | ichthyosaur (these are the creatures that you find in the water on balloonrace) | |
models\PLAYER.mdl | gordan freeman model from HL1 (is lacking texture in the editor) | *untested, may or may not work* |
models\Seagul.mdl | flying (animated) seagul | needs testing, apparently doesn't work |
models\props_combine\breenchair.mdl | breen's expensive chair (you can find this in ph_town in coffejunky's cottage) | |
models\effects\cappoint_hologram.mdl | the hologram that appears above a CP | Favourite |
models\props_c17\FurnitureCouch001a.mdl | a sofa/couch | |
models\props_c17\FurnitureCouch002a.mdl | another sofa/couch | |
models\props_c17\statue_horse.mdl | a horse statue | |
models\props_c17\gravestone_cross001a.mdl | a gravestone with a cross | (there are more gravestones) |
models\props_c17\tv_monitor01 | a TV, sort of looks like a microwave | |
models\headcrabclassic.mdl | classic headcrab | makes a perfect pyro hat |
models\props_combine\breenbust.mdl | statue of breen | |
models\Advisor.mdl | a combine advisor | |
models\props_c17\oildrum001_explosive.mdl | explosive HL2 barrel | |
models\props_junk\watermelon01.mdl | watermelon! :] | needs more testing |
models\items\hevsuit.mdl | Gordan's HEV suit | |
models\weapons\W_crossbow.mdl | HL2 crossbow | |
models\props_rooftop\Sign_Letter_F001b.mdl | an 'F' | works well with the prop below |
models\props_rooftop\Sign_Letter_U001b.mdl | a 'U' | works well with the prop above |
models\editor\playerstart.mdl | used to signify player spawn point in hammer | *untested, may or may not work* |
models\pigeon.mdl | an animated flying pidgeon | Favourite |
models\crow.mdl | an animated flying crow | Favourite |
models\ambulance.mdl | the medic's ambulance | NEW |
models\Synth.mdl | unused HL2 enemy | (this is the one that some of you have used before) |
models\MortarSynth.mdl | unused HL2 enemy | |
models\gman.mdl | self explanitary | Favourite |
models\props_lab\bewaredog.mdl | beware of dog sign | |
models\props_foliage\tree_poplar_01.mdl | rather large tree | |
models\props_combine\combine_mine01.mdl | combine hopper mine | |
models\props_combine\portalskydome.mdl | GI-MEGA-NORMOUS full skydome (uses and explosion like texture) | Favourite |
models\props_combine\Combine_Citadel001.mdl | a horrifically tall combine citadel | Favourite |
models\buildables\sentry1_range.mdl | lvl1 sentry blueprint with range sphere | Favourite |
models\props_forest\rock_waterfall.mdl | giant rock that goes with the waterfall | Favourite |
models\props_forest\waterfall001.mdl | waterfall that goes with the giant rock (above) | Favourite |
models\props_lab\eyescanner.mdl | one of those (laser) eye scanners | NEW |
models\props_lab\generator.mdl | the power generator from Kleiner's lab | NEW |
models\props_lab\HEV_case.mdl | the case for Gordan's HEV suit | NEW |
models\Combine_turrets\Floor_turret.mdl | combine floor turret | NEW |
models\effects\splodearc.mdl | arcing lightning from the explosion at the end of HL2 | NEW |
models\extras\info_speech.mdl | rotating speech bubble from the commentary | NEW |
models\Gibs\Fast_Zombie_Legs.mdl | legs gib from a fast zombie | NEW |
models\Humans\Charple01.mdl | charred human body (looks rather freaky) | NEW |
models\items\ammoCrate_Rockets.mdl | rocket ammo crate from HL2 | NEW |
models\props_animated_breakable\Smokestack.mdl | the huge (tall) smoke stack from HL2 (it get's hit by artillery when you're in the airboat and breaks into pieces) | NEW |
models\props_badlands\quarry_rockpile.mdl | large rock that the second to last point on badlands is situated ontop of, also the last cp on balloon race | NEW |
models\props_buildings\watertower_002a.mdl | large watertower prop | NEW |
models\props_c17\fountain_01.mdl | fountain from city 17 | NEW |
models\props_c17\gravestone_statue001a.mdl | a gravestone in the form of a statue holding a bird | NEW |
models\props_c17\playgroundslide01.mdl | slide! | NEW |
models\props_c17\playground_carousel01.mdl | the carousel from the playground | NEW |
models\props_combine\stasisshield.mdl | tall combine stasis shield | NEW |
models\props_combine\stasisvortex.mdl | awesome looking spinning vortex, shame the entirety of the model will appear directly beneath your feet | NEW |
models\props_halloween\cobweb_01.mdl | a cobweb | NEW 01-04 work as well |
models\props_halloween\pumpkin_loot.mdl | roatating candy dropped when killing enemies during the halloween event | NEW |
models\props_halloween\smlprop_spider.mdl | a spider prop (fits reasonably nicely ontop of a player's head) | NEW |
models\props_halloween\tombstone_02.mdl | "RIP The Tenth Class" | NEW |
models\props_hydro\dumptruck.mdl | derptruck | NEW |
models\props_interiors\BathTub01a.mdl | it's a bath tub, 'nuff said | NEW |
models\props_mining\billboard002.mdl | says "RED VERSUS BLU" | NEW |
models\props_nucleus\MP_energy.mdl | wierd energy prop from nucleus | NEW |
models\props_skybox\coast01.mdl | a coastline prop (huge prop (not sybox prop sized)) | NEW |
models\props_spytech\raygun001.mdl | the raygun from ontop of concord | NEW |
models\props_spytech\rocket_clamp.mdl | clamp for the rocket | NEW |
models\props_spytech\satellite_dish001.mdl | large satellite dish found on a number of maps | NEW |
models\props_trainstation\train001.mdl | a train from the trainstation at the beginning of HL2 | NEW 001-005 work as well |
models\props_trainyard\portable_stairs001.mdl | the portable stairs from cargo and concord | NEW |
models\props_trainyard\bomb_cart.mdl | blu payload cart | NEW |
models\props_trainyard\bomb_cart_red.mdl | red payload cart | NEW |
models\props_trainyard\train_building001.mdl | it's the train station from that day on arena_brawl when the props were changed | NEW Favourite 001b is a slightly different model |
models\props_vehicles\apc001.mdl | unused apc from HL2 | NEW |
models\props_vehicles\pickup03.mdl | pickup truck as seen on watchtower | NEW |
models\props_vehicles\proto_train001.mdl | untextured (white)prototype train model | NEW 002 is the prototype train cart (high chance it won't work, *needs testing*) |
models\props_vehicles\train_boxcar.mdl | TF2 train boxcar | NEW |
models\props_vehicles\train_engine.mdl | train from switcheroo | NEW |
models\props_vehicles\train_enginecar.mdl | the train that makes people lol as is runs over them :) | NEW |
models\props_wasteland\tugtop001.mdl | HL2 tug boat | NEW 002 works as well |
models\airboat.mdl | The airboat | NEW |
models\alyx.mdl | Alyx Vance | NEW |
models\Antlion.mdl | an antlion | NEW |
models\antlion_guard.mdl | an antlion guard | NEW |
models\Barney.mdl | Barney | NEW |
models\breen.mdl | Breen | NEW |
models\buggy.mdl | The buggy | NEW |
models\Combine_dropship.mdl | Combine Dropship/troop transport | NEW |
models\Combine_Helicopter.mdl | Combine Helicopter | NEW |
models\combine_apc.mdl | Combine apc | NEW |
models\Combine_Scanner.mdl | Combine scanner | NEW |
models\Combine_Soldier.mdl | Combine Soldier | NEW |
models\Combine_Soldier_PrisonGuard.mdl | Combine prison guard | NEW |
models\Combine_Super_Soldier.mdl | Combine super soldier | NEW |
models\dog.mdl | Dog | NEW |
models\Eli.mdl | Eli Vance | NEW |
models\gunship.mdl | Combine gunship | NEW |
models\Kleiner.mdl | Kleiner | NEW |
models\manhack.mdl | a manhack | NEW |
models\monk.mdl | Father Gregory | NEW |
models\mossman.mdl | Judith Mossman | NEW |
models\police.mdl | Civil Protection/Combine Police | NEW |
models\soldier_stripped.mdl | Combine soldier lacking a chest plate | NEW |
models\stalker.mdl | Combine stalker | NEW |
models\vortigaunt.mdl | a vortigaunt | NEW |
row 146 | that means there are 145 models in this table :o |